Code by Field

To get a more immediate sense of how the code can give shape to your idea, direct alternatives to the logical 7-part sequence (which may have designers wading through abstract reasonings, derivations, and applications of little interest to them) are accessed below.

However, it should be understood that going straight to your field leaves out important context. But you will at least get a quick idea of what you are in for, and you can always start anew at the Code Orientation. The 4 general groups of code-relevant designers are:

Architects and Builders

Engineers

Contourers

Math and Physics, etc.

For an overview, pages (with sections) linked to from the above are:

Orientation sections: 1 – A Rational Accretion of Spheres; 2 – The Bode; 3 -The Geocentric Cuboda; 4 – Pattern Attributes; 5 – Indefinite Accretion of Spheres

Cubed-based Abodes sections: 1 – Alternate Accretion of Spheres; 2 – Celestial Co-cubes; 3 – Architectural Reconstitution; 4 – CBA Roundedness; 5 – Solar Attributes

Rolling Transport sections: 1 – The Bodal Wheel; 2 – Asymmetric Solutions; 3 – The Transporter Template; 4 – Elementary Rounding; 5 – Wheel Ports

Polytechnic Integration sections: 1 – Full Wheel/House Fusion; 2 – Linking Abstractions; 3 – Vector Re-orientations; 4- Universal Linking

Ground Design sections: 1 – Dueling Grids; 2 – The Bodal Prism; 3 – Cellular Landscaping; 4 – Advanced Approaches

Wheel Extrapolations sections: 1 – Wheel-based Shelter; 2 – Path; 3 – Non-rolling Transporters; 4 – Bodal Turbines; 5 – Disc Orientation

Extra-topographic Guidelines sections: 1 – Foundation Pads; 2 – Code-consistent Structures; 3 – Code Towers; 4 – The Electrodynamic Cuboda; 5 – Wholistic Rocketry